#if !defined(GAMEAPP_H)
#define GAMEAPP_H

#include "D3dApp.h"

class GameApp :public D3dApp {
private:
    
public:
    GameApp(HINSTANCE hInstance) :
        D3dApp(hInstance, L"Dx11 App", 800, 450)
    {

    }
    bool Init()override;
    void OnResize()override;
    void UpdateScene(float dt)override;
    void DrawScene()override;
    ~GameApp();
};

#endif // GAMEAPP_H
